CameronHowellTechArtDrop

UNITY VECTOR DISPLACEMENT SHADER GRAPH

This project was an exploration into vertex displacement inside Unitys Universal Render Pipeline.

- Blend between Cube, Sphere, Pyramid, and Cylinder shapes

- Adjust scaling

- Change the color blend

- Control the transparency

- Define the speed and tiling of the noise

- Warp the mesh to make the shape feel more alive